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Weapons are what a Mobile Trench uses to directly attack enemies. There are six types of weapons, each varying in range, firepower, fire rate, reload speed, and how many slots it takes up on a Trench's core.

Machine GunsEdit

Machine guns are rapid fire weapons that are effective against most types of enemies.

Store Bought Machine Guns
Name Damage Range Fire Rate Price Rank Ability Slots

Found In

( x )Light Machine Gun 1 200 100 100 1 1 N/A
( x )Standard Machine Gun 1.4 200 100 200 2 1 Beach, Airfield, Port
( x ) Flak Machine Gun 1.4 200 100 300 2 Flak 1 Airfield, Trainyard
( x ) "The Fatty" Machine Gun 1.8 200 100 400 3 1 Refinery, Pylon
( x ) S-1 Shred Machine Gun 1.8 200 100 500 4 Shred 1 Pylon
( xS-2 "The Ripper" Machine Gun 2.5 200 100 700 5 Shred+ 1 Port
( xHA-1 Heavy Anti-Air 3.3 200 100 800 6 Flak++ 1 Sinkhole
( xL-1 "Master Blaster" 23.4 200 100 1600 10 Laser Bolt 1 Swamp
( xDeath Drizzler 5.7 200 100 2000 11 1

Swamp

Looted Machine Guns
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) Lieutenant Archie 7.5 100 20 3 Flak 2 Refinery, Pylon, Oasis
( x ) H-177G "Hedge Trimmer" 12 200 50 6 2 Village
( x ) HA-S "Razor Of the Gods" 4.5 200 100 8 Flak+/Shredder+ 1 Drydock
( x ) MA-N7Y "The Scythe" 5.2 200 100 9 1 Volcano
( x ) 80-UNC3 Indirect MG 4.8 200 100 10 Ricochet 1 Survival Hospital (5)
( x ) The Perforator

6.1

200 100 13 Pierce 1 Settlement, Cathedral (rare)
( x ) H-178G "Topiary Trimmer" 42 200 50 14 3 Survival Swamp, Foundry
( x ) L-2 "Faster Blaster" 31.2 200 100 15

Laser Bolt

1 Survival Swamp (5)
( x ) Admiral Archie 20 100 20 16 Flak 2 Survival Swamp (25)

ShotgunsEdit

Shotguns are close to medium ranged guns that are effective against small groups of enemies and armoured enemies. Shotguns are mostly ineffective against aerial enemies due to their short range and low firing speed.


Store Bought Shotguns
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Shotgun 17.3 75 10 200 1 1 Beach, Airfield
( x ) Standard Shotgun 23.3 75 10 300 2 1 Trainyard, Refinery
( x ) Crowd Dispersal Shotgun 18.7 75 10 400 3 Knockback 1 Drydock
( x ) Heavy Shotgun 31.5 75 10 600 4 1 Port
( x ) S7-U6 "Slugger" 42.5 75 10 700 5 Slug 1 Port
( x ) "Trenchbroom" Shotgun 42.5 75 10 900 6 1 Sinkhole
( x ) Crater Creator 72 75 10 1600 10 1 Swamp
Looted Shotguns
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) AU-70 "The Jackhammer" 18.4 75 25 2 Automatic 1 Airfield, Trainyard, Refinery

( x ) B0-7T5 "Rosie"

13.7 50 20 3 Explosive 1 Refinery
( x ) 00-03 Prototype Coil Cannon 26.4 75 10 5 Shock 1 Hospital, Port, Sinkhole
( x ) Crowd Removal Shotgun 45.9 75 10 7 Knockback 1 Oasis
( x ) DI-574 "Harry" 32 200 10 8 Slug 1 Volcano
( x ) S8-J "Brenneke's Revenge" 62 75 10 9 Slug+ 1 Farnsworth
( x ) L4-2Y "Hot Shot" 24 75 40 10 Auto (Slug) 1 Survival Hospital (10)
( x ) 6AN-S1A Standard Pistol 79.2 75 (200) 10 11 Slug 1 Swamp
( x ) 00-06 F-Hirsch Fusor 70.2 75 10 13 Shock 1 Swamp
( x ) Blastasaurus Rex 100.8 75 10 14 1 Cathedral
( x ) Sod Off 264 75 10 14 1 Foundry

( x ) Muerte Fiesta Numero 6

108 75 (200) 10 15 Slug 1 Survival Settlement (5)
( x ) BO-7T6 The Hole Puncher 60 75 10 16 Explosive 1 Survival Swamp (10)

Sniper CannonsEdit

Sniper cannons are long range weapons that are great for picking off enemies from afar. Sniper cannons usually deal very high damage but have low firing speed and ammo.

Store Bought Sniper Cannons
Name Damage Range Fire Rate Price Rank Ability
( x ) Light Sniper Cannon 16 1000 14 300 1
( x ) Standard Sniper Cannon 21.6 1000 14 500 2
( x ) H3-A7 "Hack" 19.4 1000 14 800 3 Pierce
( x ) G0-0C4 "Baby Nasty" 14.6 1000 33 1000 5 Auto
( x ) Heavy Sniper Cannon 71.7 1000 14 2400 7
( x ) M1600 Spurt Rifle 26 1000 14 3000 10 Burst
Looted Sniper Cannons
Name Damage Range Fire Rate Slots Rank Ability

Found In

( x ) Indirect Sniper Cannon 31.5 1000 14 2 5 Ricochet Port, Sinkhole
( x ) Gungnir 300 1000 2 3 5 Oasis,Hospital
( x ) H-N6 "Velocityraptor" 47.8 1000 14 2 6 Pierce+ Sphinx
( x ) UO-FM "Fighting Wolverine" 77.5 1000 14 2 10 Ricochet+ Drydock, Volcano
( x ) L4-2Y "Hyper" Sniper 56.3 1000 33 2 10 Auto Survival Hospital (15)
( x ) Annhiliatrix 85.8 1000 14 2 11 Swamp
( x ) Super Indirect Sniper Cannon 81.1 1000 14 2 13 Ricochet+

Settlement, Foundry

( x ) Albert

105.3 1000 14 2 15 Pierce+ Survival Settlement (10)

( x ) R1-FS "Carpet Bomber"

93.6 1000 14 2 15 Charge Target Cathedral
( x ) M3200 Advanced Spurt Rifle 39 1000 14 2 16 Burst Survival Swamp (15)

Grenade LaunchersEdit

Grenade launchers are short-range weapons best for dealing with large crowds of enemies. Launchers are effective against ground and most aerial enemies.

Store Bought Grenade Launchers
Name Damage Range Fire Rate Slots Price Rank Ability
( x ) Light Grenade Launcher 27.3 100 40 2 600 2
( x ) GL-II "Dancer" 20.5 100 40 2 800 3 Shock
( x ) Standard Grenade Launcher 36.9 100 40 2 1000 4
( x ) Magnet Grenade Launcher 29.5 100 40 2 1300 6 Magnet
( x ) J1-S5 "Deadly Embrace" 57.9 100 40 2 2500 7
( x ) GL-V "Pitching Machine" 80 100 40 2 4000 10


Looted Grenade Launchers
Name Damage Range Fire Rate Slots Rank Ability Found In
( x ) PU-7T "Pound Town" 49.8 100 40 2 3 Sinkhole, Sphinx, Village
( x ) GL-III "The Shocker" 37.4 100 40 2 5 Shock+ Sinkhole
( x ) Heavy Magnet Launcher 39.9 100 40 2 7 Magnet+ Village
( x ) GL-IV "Sassy Basket" 54.5 100 40 2 9 Shock/Magnet+ Farnsworth
( x ) GL-V "Cluster Thruster" 78.1 100 40 2 10 Cluster Survival Hospital (25)
( x ) SGL-III "Super Shocker" 72 100 40 2 12 Shock+ Mars Landing, Settlement
( x ) GL-VI "Spud Slinger" 112 100 40 2 14 Burst Foundry, Cathedral
( x ) The Duke 72 100 40 2 15 Manual Detonation Foundry, Cathedral
( x ) Massive Magnet Launcher 36 100 40 2 16 Cluster/Magnet/Shock

Survival Settlement (15)

Artillery CannonsEdit

Artillary cannons are heavy, long range weapons capable of dealing the most raw damage of all weapon types. Artillery cannons are effective against all ground enemies and are mostly ineffective against aerial enemies. They are perhaps some of the hardest weapons to use as range must be taken into account when firing.

Store Bought Artillery Cannons
Name Damage Range Fire Rate Slots Price Rank Ability
( x ) Light Artillery Cannon 65 500 2 3 700 1
( x ) Standard Artillery Cannon 81.3 500 2 3 900 2
( x ) BO-047 "The Flower" 101.6 500 2 3 1000 4 Cluster
( x ) Heavy Artillery Cannon 127 500 2 3 1500 5
( x ) DO-0D4 "The Pigeon" 127 500 2 3 2400 6 MIRV
( x ) Massive Artillery Cannon 198.4 500 2 3 3600 7
( x ) Smasher 250 500 2 3 10000 10
Looted Artillery Cannons
Name Damage Range Fire Rate Slots Rank Ability Found In
( x ) 00-05 Experimental Device 101.6 500 N/A 3 6 Damage Field Port, Sinkhole
( x ) BU-47 “El Fuego Grande” 158.7 500 2 3 6 Cluster+ Sphinx
( x ) R4-1N "Deadly Rain" 198.4 500 2 3 8 MIRV+ Power Plant, Drydock
( x ) 00-01 "The Prince" 198.4 500 2 3 9 Cluster++ Drydock, Volcano
( x ) 00-02 "The King" 248 500 2 3 10 Cluster++/MIRV+ Farnsworth
( x ) "Mr. Pancakes"1 248 500 2 3 10 MIRV+ Volcano
( x ) Dampening Coil Cannon 221.8 500 2 3 10 Slow Survival Hospital (30)
( x ) Shock Cannon 300 500 2 3 12 Shock+ Mars Landing, Settlement, Foundry
( x ) Ferromagnetic Hurlant 325 500 2 3 13 Collector Settlement, Foundry
( x ) 17-17 Lilypad 350 500 2 3 14 Leapfrog Foundry, Cathedral
( x ) Ursula 187.5 500 2 3 15 Cluster+++ Cathedral
( x ) The Boomerang 375 500 2 3 17 Magnet+ Survival Settlement (25)
( x ) Explosive Barrel Thrower 375 500 2 3 17 Barrel Projectile Survival Swamp (35)

1Unlisted ability: MIRV droplets are magnetic grenades for this weapon

BroadcastersEdit

Broadcasters are short-range energy weapons capable of sustained fire. Most broadcasters emit an energy cone that will damage any enemy within it for as long as the trigger is held down. Laser broadcasters emit a linear beam instead of a cone, but have a longer range. They do not use ammo, and thus, have no reload time. Instead, they use an energy gauge (similar to a tachometer) that constantly increases as the weapon is used. If the needle goes past the redline, and the trigger released (or if the needle hits the end of the gauge), they cannot be used until the needle is back at the redline.

Store Bought Broadcasters
Name Damage Range Fire Rate Slots Price Rank Ability
( x ) Light Broadcaster 23.7 50 N/A 3 1200 4
( x ) Standard Broadcaster 32 50 N/A 3 2000 5
( x ) Wave Disturbance Prototype 25.9 50 N/A 3 2400 6 Deathsplosion
( x ) S1-0W "Smooth Jamz" 34.5 50 N/A 3 2800 7 Slow
( x ) Standard Laser 60 1000 N/A 3 4500 10 Laser
( x ) Massive Broadcaster 66 50 N/A 3 5200 11


Looted Broadcasters
Name Damage Range Fire Rate Slots Rank Ability Found In
( x ) BU-17G "The Flipper" 37.8 50 N/A 3 10 Slow/Deathsplosion Drydock
( x ) R-GNS - Lazlo Device 32 1000 N/A 3 10 (Laser) Survival Hospital (40)
( x ) The Boo Boo Ray 84 50 N/A 3 14 Cathedral
( x ) Heavy Laser 90 1000 N/A 3 15 Laser Catherdral(rare)
( x ) Good Vibrations 90 50 N/A 3 18 Repair Beam Survival Settlement (35)

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