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Woodruff

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The Woodruff is a model of Standard Chassis that can be installed on a Mobile Trench.

DescriptionEdit

"The Mobile Trench standard. A combination of mobile firepower and stationary defenses that will turn the tide of this war."

ModelsEdit

Mk IEdit

  • Requisite Rank: 1
    WoodruffMK1

    Woodruff MK I

  • Shop Cost: $400
  • Weapon Slots: 2 Right, 2 Left
  • Armor: 30
  • Speed: 20
  • Emplacement Slots: 2 Light Turrets, 1 Support Turret

Mk IIEdit

  • Requisite Rank: 2
    WoodruffMK2

    Woodruff MK II

  • Shop Cost: $600
  • Weapon Slots: 2 Right, 2 Left
  • Armor: 36
  • Speed: 20
  • Emplacement Slots: 2 Light Turrets, 1 Support Turret

Mk IIIEdit

  • Requisite Rank: 5
    WoodruffMK3

    Woodruff MK III

  • Shop Cost: $1000
  • Weapon Slots: 2 Right, 2 Left
  • Armor: 52
  • Speed: 20
  • Emplacement Slots: 2 Light Turrets, 1 Support Turret

Mk IVEdit

  • Requisite Rank: 8
  • Shop Cost:
  • Weapon Slots: 2 Right, 2 Left
  • Armor: 75
  • Speed: 20
  • Emplacement Slots: 2 Light Turrets, 1 Support Turret

Mk VEdit

  • Requisite Rank: 13
  • Shop Cost
  • Weapon Slots: 2 Right, 2 Left
  • Armor: 155
  • Speed: 20
  • Emplacement Slots: 2 Light Turrets, 1 Support Turret

Tactical AppraisalEdit

The Woodruff is the baseline, the centerpiece, the gold standard by which all Trenches must be measured. Its armor, weaponry, emplacement loadout, and speed are all squarely average. It can field 2-slot weapons on each side, can mount 2 light turrets and a support turret, and it can be brought along on literally any mission without becoming a liability. The Woodruff has no glaringly advantageous stats in and of itself - it's not as fast or efficient as an Engineer, nor can it pack Heavy turrets or 3-slot weapons - but the fact that it has no really notable drawbacks is what makes the Woodruff such a valuable trench. With the ability to be brought on any mission, the Woodruff is accessible, effective, and sleek. It requires much less skill to use than the Hamer and offers much more attack power than the Honeychurch or Selker. "No Weaknesses" is the Woodruff's strength.

Note, however, that whilst the Woodruff has no tactical drawbacks, it cannot do what many other trenches can in specialized roles. Whilst it can outgun an Engineer, it cannot beat its efficiency with Emplacements. It cannot outgun an Assault trench, and this "in between" size and efficiency is where the Woodruff's middle-of-the-line stats can hinder it. It loses to the Hamer for battlefield versatility in trained hands, so properly flexing the balance the Woodruff has - Emplacements and battlefield capability together - is what truly makes this jack-of-all trades and master of none shine.

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